Digital Competence: general problems and experimental practices concerning highschools

Authors

  • Roberto Gris

DOI:

https://doi.org/10.6092/issn.1825-8670/5535

Keywords:

Digital Competence, Software tools, Competence-based education, School of learning, Evaluation

Abstract

In the current social context Information and Communication Technologies (ICT) are more and more present and pervasive and the European institutions enter the Digital Competence in the Key Competences for Lifelong Learning. In this focus we are deepened the general problems of Digital Competence and competence-based education and to describe experimental practices concerning highschools.

References

Avvisati, F., Hennessy, S., Kozma, R. B., & Vincent-Lancrin, S. (2013). Review of the Italian Strategy for Digital Schools. OECD Education Working Papers, 90. OECD Publishing.

Calvani, A. (2005). Che cos'è la tecnologia dell'educazione. Firenze: Carocci.

European Parliament and the Council (2006). Recommendation of the European Parliament and of the Council of 18 December 2006 on key competences for lifelong learning. Official Journal of the European Union, L394/310. Retrieved October 15, 2015, from http://eur-lex.europa.eu/legal-content/IT/TXT/HTML/?uri=CELEX:32006H0962&from=IT.

Gris, R. (2014). La caverna digitale. Educare alle nuove tecnologie. Trento: Erickson.

Manovich, L. (2014). Software takes command. NY: Bloomsbury Academic.

Maragliano, R. (2004). Nuovo manuale di didattica multimediale. Bari-Roma: Laterza.

Programma per le competenze e la cultura digitale del Governo Italiano (2014). Retrieved October 15, 2015, from http://commenta.formez.it/ch/PianoCulturaDigitale/?id_speech=77.

Published

2015-10-29

How to Cite

Gris, R. (2015). Digital Competence: general problems and experimental practices concerning highschools. Encyclopaideia, 19(42). https://doi.org/10.6092/issn.1825-8670/5535

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Section

Focus